VRBender Game Jam

In June of 2014, Boston game developers came together to participate in a 48 hour game jam to make VR games with Valve’s prototype HMD, with one catch: everything needed to run at 95+ fps.

With the help of Jono Forbes, Michael Schenck, and Iain Barrett-Byrnes, I implemented a flocking algorithm using C# to fight, feed, and flee.

For your easy web digestion, I have made a cycloptic gif of the flocks: flocking, feeding, and fighting.


Special thanks to Valve and Unity3D.

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