Replay System in C#

It started out as a game prototype and ended up as a kick ass recording system used in Defective Studios’ Cosmoknots.
Capable of recording as many Gameobjects as you want, can replay orientation and custom events, even streams the data to and from the server for limitless data recording!

The video starts just when the replay does, you can check out the rest of the video to see some Cosmoknots gameplay.

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