10 Shaders of Danger

To teach myself how to write vertex and fragment shaders I assembled a set of trippy shaders in Unity.
The top is a swirl shader, the second row from left to right is swirl bump, spiky pinch, wavy pinch.
Third row: bump wavy, two-decal two-color, super decal color shift for shifting the base and three decals plus one plain decal!
Fourth row is double alpha and a color blind tool that blends two given colors in any gradation sampling you could want.

I saved the best for last:

This one will apply the wavy pinch effect to the camera’s vision based on how close the camera’s aim is to a target object.

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